RubyGL::Native

Constants

ALL_ATTRIBS

The different types of attributes that can be set for a specific OpenGL context. Only a few of these are going to be used in a simple application.

ALL_EVENTS

The different types of events that may be generated during an applications lifetime. These correlate to the different type of event structs that are given to us when one of these events occurs. See input.rb for the list of structs.

ALL_KEYCODES

Virtual key codes which map to the value that the operating system gets when a key is pushed. These should be used almost always by default as users can always remap their keys if they have a different layout and wish to have a more comfortable layout for controls.

ALL_KEYMODS

Key modifier values that correspond to the :mod value within the Keysym struct

ALL_MOUSECODES

Mouse button values that correspond to the :button value within the MouseButtonEvent struct

ALL_SCANCODES

Physical key codes which map to the location of specific keys on a keyboard. These should almost never be used because a user will not be able to arrange their keyboard setup in order to achieve a more preferred layout.

GL_2D
GL_2_BYTES
GL_3D
GL_3D_COLOR
GL_3D_COLOR_TEXTURE
GL_3_BYTES
GL_4D_COLOR_TEXTURE
GL_4_BYTES
GL_ACCUM
GL_ACCUM_ALPHA_BITS
GL_ACCUM_BLUE_BITS
GL_ACCUM_BUFFER_BIT
GL_ACCUM_CLEAR_VALUE
GL_ACCUM_GREEN_BITS
GL_ACCUM_RED_BITS
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
GL_ACTIVE_ATTRIBUTES
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
GL_ACTIVE_PROGRAM
GL_ACTIVE_RESOURCES
GL_ACTIVE_SUBROUTINES
GL_ACTIVE_SUBROUTINE_MAX_LENGTH
GL_ACTIVE_SUBROUTINE_UNIFORMS
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
GL_ACTIVE_TEXTURE
GL_ACTIVE_UNIFORMS
GL_ACTIVE_UNIFORM_BLOCKS
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
GL_ACTIVE_UNIFORM_MAX_LENGTH
GL_ACTIVE_VARIABLES
GL_ADD
GL_ADD_SIGNED
GL_ALIASED_LINE_WIDTH_RANGE
GL_ALIASED_POINT_SIZE_RANGE
GL_ALL_ATTRIB_BITS
GL_ALL_BARRIER_BITS
GL_ALL_SHADER_BITS
GL_ALPHA
GL_ALPHA12
GL_ALPHA16
GL_ALPHA4
GL_ALPHA8
GL_ALPHA_BIAS
GL_ALPHA_BITS
GL_ALPHA_INTEGER
GL_ALPHA_SCALE
GL_ALPHA_TEST
GL_ALPHA_TEST_FUNC
GL_ALPHA_TEST_REF
GL_ALREADY_SIGNALED
GL_ALWAYS
GL_AMBIENT
GL_AMBIENT_AND_DIFFUSE
GL_AND
GL_AND_INVERTED
GL_AND_REVERSE
GL_ANY_SAMPLES_PASSED
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
GL_ARRAY_BUFFER
GL_ARRAY_BUFFER_BINDING
GL_ARRAY_SIZE
GL_ARRAY_STRIDE
GL_ATOMIC_COUNTER_BARRIER_BIT
GL_ATOMIC_COUNTER_BUFFER
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
GL_ATOMIC_COUNTER_BUFFER_BINDING
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
GL_ATOMIC_COUNTER_BUFFER_INDEX
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
GL_ATOMIC_COUNTER_BUFFER_SIZE
GL_ATOMIC_COUNTER_BUFFER_START
GL_ATTACHED_SHADERS
GL_ATTRIB_STACK_DEPTH
GL_AUTO_GENERATE_MIPMAP
GL_AUTO_NORMAL
GL_AUX0
GL_AUX1
GL_AUX2
GL_AUX3
GL_AUX_BUFFERS
GL_BACK
GL_BACK_LEFT
GL_BACK_RIGHT
GL_BGR
GL_BGRA
GL_BGRA_INTEGER
GL_BGR_INTEGER
GL_BITMAP
GL_BITMAP_TOKEN
GL_BLEND
GL_BLEND_DST
GL_BLEND_DST_ALPHA
GL_BLEND_DST_RGB
GL_BLEND_EQUATION_ALPHA
GL_BLEND_EQUATION_RGB
GL_BLEND_SRC
GL_BLEND_SRC_ALPHA
GL_BLEND_SRC_RGB
GL_BLOCK_INDEX
GL_BLUE
GL_BLUE_BIAS
GL_BLUE_BITS
GL_BLUE_INTEGER
GL_BLUE_SCALE
GL_BOOL
GL_BOOL_VEC2
GL_BOOL_VEC3
GL_BOOL_VEC4
GL_BUFFER
GL_BUFFER_ACCESS
GL_BUFFER_ACCESS_FLAGS
GL_BUFFER_BINDING
GL_BUFFER_DATA_SIZE
GL_BUFFER_IMMUTABLE_STORAGE
GL_BUFFER_MAPPED
GL_BUFFER_MAP_LENGTH
GL_BUFFER_MAP_OFFSET
GL_BUFFER_MAP_POINTER
GL_BUFFER_SIZE
GL_BUFFER_STORAGE_FLAGS
GL_BUFFER_UPDATE_BARRIER_BIT
GL_BUFFER_USAGE
GL_BUFFER_VARIABLE
GL_BYTE
GL_C3F_V3F
GL_C4F_N3F_V3F
GL_C4UB_V2F
GL_C4UB_V3F
GL_CAVEAT_SUPPORT
GL_CCW
GL_CLAMP
GL_CLAMP_FRAGMENT_COLOR
GL_CLAMP_READ_COLOR
GL_CLAMP_TO_BORDER
GL_CLAMP_TO_EDGE
GL_CLAMP_VERTEX_COLOR
GL_CLEAR
GL_CLEAR_BUFFER
GL_CLEAR_TEXTURE
GL_CLIENT_ACTIVE_TEXTURE
GL_CLIENT_ALL_ATTRIB_BITS
GL_CLIENT_ATTRIB_STACK_DEPTH
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
GL_CLIENT_PIXEL_STORE_BIT
GL_CLIENT_STORAGE_BIT
GL_CLIENT_VERTEX_ARRAY_BIT
GL_CLIP_DEPTH_MODE
GL_CLIP_DISTANCE0
GL_CLIP_DISTANCE1
GL_CLIP_DISTANCE2
GL_CLIP_DISTANCE3
GL_CLIP_DISTANCE4
GL_CLIP_DISTANCE5
GL_CLIP_DISTANCE6
GL_CLIP_DISTANCE7
GL_CLIP_ORIGIN
GL_CLIP_PLANE0
GL_CLIP_PLANE1
GL_CLIP_PLANE2
GL_CLIP_PLANE3
GL_CLIP_PLANE4
GL_CLIP_PLANE5
GL_COEFF
GL_COLOR
GL_COLOR_ARRAY
GL_COLOR_ARRAY_BUFFER_BINDING
GL_COLOR_ARRAY_POINTER
GL_COLOR_ARRAY_SIZE
GL_COLOR_ARRAY_STRIDE
GL_COLOR_ARRAY_TYPE
GL_COLOR_ATTACHMENT0
GL_COLOR_ATTACHMENT1
GL_COLOR_ATTACHMENT10
GL_COLOR_ATTACHMENT11
GL_COLOR_ATTACHMENT12
GL_COLOR_ATTACHMENT13
GL_COLOR_ATTACHMENT14
GL_COLOR_ATTACHMENT15
GL_COLOR_ATTACHMENT2
GL_COLOR_ATTACHMENT3
GL_COLOR_ATTACHMENT4
GL_COLOR_ATTACHMENT5
GL_COLOR_ATTACHMENT6
GL_COLOR_ATTACHMENT7
GL_COLOR_ATTACHMENT8
GL_COLOR_ATTACHMENT9
GL_COLOR_BUFFER_BIT
GL_COLOR_CLEAR_VALUE
GL_COLOR_COMPONENTS
GL_COLOR_ENCODING
GL_COLOR_INDEX
GL_COLOR_INDEXES
GL_COLOR_LOGIC_OP
GL_COLOR_MATERIAL
GL_COLOR_MATERIAL_FACE
GL_COLOR_MATERIAL_PARAMETER
GL_COLOR_RENDERABLE
GL_COLOR_SUM
GL_COLOR_WRITEMASK
GL_COMBINE
GL_COMBINE_ALPHA
GL_COMBINE_RGB
GL_COMMAND_BARRIER_BIT
GL_COMPARE_REF_TO_TEXTURE
GL_COMPARE_R_TO_TEXTURE
GL_COMPATIBLE_SUBROUTINES
GL_COMPILE
GL_COMPILE_AND_EXECUTE
GL_COMPILE_STATUS
GL_COMPRESSED_ALPHA
GL_COMPRESSED_INTENSITY
GL_COMPRESSED_LUMINANCE
GL_COMPRESSED_LUMINANCE_ALPHA
GL_COMPRESSED_R11_EAC
GL_COMPRESSED_RED
GL_COMPRESSED_RED_RGTC1
GL_COMPRESSED_RG
GL_COMPRESSED_RG11_EAC
GL_COMPRESSED_RGB
GL_COMPRESSED_RGB8_ETC2
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_COMPRESSED_RGBA
GL_COMPRESSED_RGBA8_ETC2_EAC
GL_COMPRESSED_RGBA_BPTC_UNORM
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
GL_COMPRESSED_RG_RGTC2
GL_COMPRESSED_SIGNED_R11_EAC
GL_COMPRESSED_SIGNED_RED_RGTC1
GL_COMPRESSED_SIGNED_RG11_EAC
GL_COMPRESSED_SIGNED_RG_RGTC2
GL_COMPRESSED_SLUMINANCE
GL_COMPRESSED_SLUMINANCE_ALPHA
GL_COMPRESSED_SRGB
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
GL_COMPRESSED_SRGB8_ETC2
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_COMPRESSED_SRGB_ALPHA
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPUTE_SHADER
GL_COMPUTE_SHADER_BIT
GL_COMPUTE_SUBROUTINE
GL_COMPUTE_SUBROUTINE_UNIFORM
GL_COMPUTE_TEXTURE
GL_COMPUTE_WORK_GROUP_SIZE
GL_CONDITION_SATISFIED
GL_CONSTANT
GL_CONSTANT_ALPHA
GL_CONSTANT_ATTENUATION
GL_CONSTANT_COLOR
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
GL_CONTEXT_CORE_PROFILE_BIT
GL_CONTEXT_FLAGS
GL_CONTEXT_FLAG_DEBUG_BIT
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
GL_CONTEXT_LOST
GL_CONTEXT_PROFILE_MASK
GL_CONTEXT_RELEASE_BEHAVIOR
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
GL_COORD_REPLACE
GL_COPY
GL_COPY_INVERTED
GL_COPY_PIXEL_TOKEN
GL_COPY_READ_BUFFER
GL_COPY_READ_BUFFER_BINDING
GL_COPY_WRITE_BUFFER
GL_COPY_WRITE_BUFFER_BINDING
GL_CULL_FACE
GL_CULL_FACE_MODE
GL_CURRENT_BIT
GL_CURRENT_COLOR
GL_CURRENT_FOG_COORD
GL_CURRENT_FOG_COORDINATE
GL_CURRENT_INDEX
GL_CURRENT_NORMAL
GL_CURRENT_PROGRAM
GL_CURRENT_QUERY
GL_CURRENT_RASTER_COLOR
GL_CURRENT_RASTER_DISTANCE
GL_CURRENT_RASTER_INDEX
GL_CURRENT_RASTER_POSITION
GL_CURRENT_RASTER_POSITION_VALID
GL_CURRENT_RASTER_SECONDARY_COLOR
GL_CURRENT_RASTER_TEXTURE_COORDS
GL_CURRENT_SECONDARY_COLOR
GL_CURRENT_TEXTURE_COORDS
GL_CURRENT_VERTEX_ATTRIB
GL_CW
GL_DEBUG_CALLBACK_FUNCTION
GL_DEBUG_CALLBACK_USER_PARAM
GL_DEBUG_GROUP_STACK_DEPTH
GL_DEBUG_LOGGED_MESSAGES
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
GL_DEBUG_OUTPUT
GL_DEBUG_OUTPUT_SYNCHRONOUS
GL_DEBUG_SEVERITY_HIGH
GL_DEBUG_SEVERITY_LOW
GL_DEBUG_SEVERITY_MEDIUM
GL_DEBUG_SEVERITY_NOTIFICATION
GL_DEBUG_SOURCE_API
GL_DEBUG_SOURCE_APPLICATION
GL_DEBUG_SOURCE_OTHER
GL_DEBUG_SOURCE_SHADER_COMPILER
GL_DEBUG_SOURCE_THIRD_PARTY
GL_DEBUG_SOURCE_WINDOW_SYSTEM
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
GL_DEBUG_TYPE_ERROR
GL_DEBUG_TYPE_MARKER
GL_DEBUG_TYPE_OTHER
GL_DEBUG_TYPE_PERFORMANCE
GL_DEBUG_TYPE_POP_GROUP
GL_DEBUG_TYPE_PORTABILITY
GL_DEBUG_TYPE_PUSH_GROUP
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
GL_DECAL
GL_DECR
GL_DECR_WRAP
GL_DELETE_STATUS
GL_DEPTH
GL_DEPTH24_STENCIL8
GL_DEPTH32F_STENCIL8
GL_DEPTH_ATTACHMENT
GL_DEPTH_BIAS
GL_DEPTH_BITS
GL_DEPTH_BUFFER_BIT
GL_DEPTH_CLAMP
GL_DEPTH_CLEAR_VALUE
GL_DEPTH_COMPONENT
GL_DEPTH_COMPONENT16
GL_DEPTH_COMPONENT24
GL_DEPTH_COMPONENT32
GL_DEPTH_COMPONENT32F
GL_DEPTH_COMPONENTS
GL_DEPTH_FUNC
GL_DEPTH_RANGE
GL_DEPTH_RENDERABLE
GL_DEPTH_SCALE
GL_DEPTH_STENCIL
GL_DEPTH_STENCIL_ATTACHMENT
GL_DEPTH_STENCIL_TEXTURE_MODE
GL_DEPTH_TEST
GL_DEPTH_TEXTURE_MODE
GL_DEPTH_WRITEMASK
GL_DIFFUSE
GL_DISPATCH_INDIRECT_BUFFER
GL_DISPATCH_INDIRECT_BUFFER_BINDING
GL_DISPLAY_LIST
GL_DITHER
GL_DOMAIN
GL_DONT_CARE
GL_DOT3_RGB
GL_DOT3_RGBA
GL_DOUBLE
GL_DOUBLEBUFFER
GL_DOUBLE_MAT2
GL_DOUBLE_MAT2x3
GL_DOUBLE_MAT2x4
GL_DOUBLE_MAT3
GL_DOUBLE_MAT3x2
GL_DOUBLE_MAT3x4
GL_DOUBLE_MAT4
GL_DOUBLE_MAT4x2
GL_DOUBLE_MAT4x3
GL_DOUBLE_VEC2
GL_DOUBLE_VEC3
GL_DOUBLE_VEC4
GL_DRAW_BUFFER
GL_DRAW_BUFFER0
GL_DRAW_BUFFER1
GL_DRAW_BUFFER10
GL_DRAW_BUFFER11
GL_DRAW_BUFFER12
GL_DRAW_BUFFER13
GL_DRAW_BUFFER14
GL_DRAW_BUFFER15
GL_DRAW_BUFFER2
GL_DRAW_BUFFER3
GL_DRAW_BUFFER4
GL_DRAW_BUFFER5
GL_DRAW_BUFFER6
GL_DRAW_BUFFER7
GL_DRAW_BUFFER8
GL_DRAW_BUFFER9
GL_DRAW_FRAMEBUFFER
GL_DRAW_FRAMEBUFFER_BINDING
GL_DRAW_INDIRECT_BUFFER
GL_DRAW_INDIRECT_BUFFER_BINDING
GL_DRAW_PIXEL_TOKEN
GL_DST_ALPHA
GL_DST_COLOR
GL_DYNAMIC_COPY
GL_DYNAMIC_DRAW
GL_DYNAMIC_READ
GL_DYNAMIC_STORAGE_BIT
GL_EDGE_FLAG
GL_EDGE_FLAG_ARRAY
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
GL_EDGE_FLAG_ARRAY_POINTER
GL_EDGE_FLAG_ARRAY_STRIDE
GL_ELEMENT_ARRAY_BARRIER_BIT
GL_ELEMENT_ARRAY_BUFFER
GL_ELEMENT_ARRAY_BUFFER_BINDING
GL_EMISSION
GL_ENABLE_BIT
GL_EQUAL
GL_EQUIV
GL_EVAL_BIT
GL_EXP
GL_EXP2
GL_EXTENSIONS
GL_EYE_LINEAR
GL_EYE_PLANE
GL_FALSE
GL_FASTEST
GL_FEEDBACK
GL_FEEDBACK_BUFFER_POINTER
GL_FEEDBACK_BUFFER_SIZE
GL_FEEDBACK_BUFFER_TYPE
GL_FILL
GL_FILTER
GL_FIRST_VERTEX_CONVENTION
GL_FIXED
GL_FIXED_ONLY
GL_FLAT
GL_FLOAT
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
GL_FLOAT_MAT2
GL_FLOAT_MAT2x3
GL_FLOAT_MAT2x4
GL_FLOAT_MAT3
GL_FLOAT_MAT3x2
GL_FLOAT_MAT3x4
GL_FLOAT_MAT4
GL_FLOAT_MAT4x2
GL_FLOAT_MAT4x3
GL_FLOAT_VEC2
GL_FLOAT_VEC3
GL_FLOAT_VEC4
GL_FOG
GL_FOG_BIT
GL_FOG_COLOR
GL_FOG_COORD
GL_FOG_COORDINATE
GL_FOG_COORDINATE_ARRAY
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
GL_FOG_COORDINATE_ARRAY_POINTER
GL_FOG_COORDINATE_ARRAY_STRIDE
GL_FOG_COORDINATE_ARRAY_TYPE
GL_FOG_COORDINATE_SOURCE
GL_FOG_COORD_ARRAY
GL_FOG_COORD_ARRAY_BUFFER_BINDING
GL_FOG_COORD_ARRAY_POINTER
GL_FOG_COORD_ARRAY_STRIDE
GL_FOG_COORD_ARRAY_TYPE
GL_FOG_COORD_SRC
GL_FOG_DENSITY
GL_FOG_END
GL_FOG_HINT
GL_FOG_INDEX
GL_FOG_MODE
GL_FOG_START
GL_FRACTIONAL_EVEN
GL_FRACTIONAL_ODD
GL_FRAGMENT_DEPTH
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
GL_FRAGMENT_SHADER
GL_FRAGMENT_SHADER_BIT
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
GL_FRAGMENT_SUBROUTINE
GL_FRAGMENT_SUBROUTINE_UNIFORM
GL_FRAGMENT_TEXTURE
GL_FRAMEBUFFER
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
GL_FRAMEBUFFER_ATTACHMENT_LAYERED
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
GL_FRAMEBUFFER_BARRIER_BIT
GL_FRAMEBUFFER_BINDING
GL_FRAMEBUFFER_BLEND
GL_FRAMEBUFFER_COMPLETE
GL_FRAMEBUFFER_DEFAULT
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
GL_FRAMEBUFFER_DEFAULT_HEIGHT
GL_FRAMEBUFFER_DEFAULT_LAYERS
GL_FRAMEBUFFER_DEFAULT_SAMPLES
GL_FRAMEBUFFER_DEFAULT_WIDTH
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
GL_FRAMEBUFFER_RENDERABLE
GL_FRAMEBUFFER_RENDERABLE_LAYERED
GL_FRAMEBUFFER_SRGB
GL_FRAMEBUFFER_UNDEFINED
GL_FRAMEBUFFER_UNSUPPORTED
GL_FRONT
GL_FRONT_AND_BACK
GL_FRONT_FACE
GL_FRONT_LEFT
GL_FRONT_RIGHT
GL_FULL_SUPPORT
GL_FUNC_ADD
GL_FUNC_REVERSE_SUBTRACT
GL_FUNC_SUBTRACT
GL_GENERATE_MIPMAP
GL_GENERATE_MIPMAP_HINT
GL_GEOMETRY_INPUT_TYPE
GL_GEOMETRY_OUTPUT_TYPE
GL_GEOMETRY_SHADER
GL_GEOMETRY_SHADER_BIT
GL_GEOMETRY_SHADER_INVOCATIONS
GL_GEOMETRY_SUBROUTINE
GL_GEOMETRY_SUBROUTINE_UNIFORM
GL_GEOMETRY_TEXTURE
GL_GEOMETRY_VERTICES_OUT
GL_GEQUAL
GL_GET_TEXTURE_IMAGE_FORMAT
GL_GET_TEXTURE_IMAGE_TYPE
GL_GREATER
GL_GREEN
GL_GREEN_BIAS
GL_GREEN_BITS
GL_GREEN_INTEGER
GL_GREEN_SCALE
GL_GUILTY_CONTEXT_RESET
GL_HALF_FLOAT
GL_HIGH_FLOAT
GL_HIGH_INT
GL_HINT_BIT
GL_IMAGE_1D
GL_IMAGE_1D_ARRAY
GL_IMAGE_2D
GL_IMAGE_2D_ARRAY
GL_IMAGE_2D_MULTISAMPLE
GL_IMAGE_2D_MULTISAMPLE_ARRAY
GL_IMAGE_2D_RECT
GL_IMAGE_3D
GL_IMAGE_BINDING_ACCESS
GL_IMAGE_BINDING_FORMAT
GL_IMAGE_BINDING_LAYER
GL_IMAGE_BINDING_LAYERED
GL_IMAGE_BINDING_LEVEL
GL_IMAGE_BINDING_NAME
GL_IMAGE_BUFFER
GL_IMAGE_CLASS_10_10_10_2
GL_IMAGE_CLASS_11_11_10
GL_IMAGE_CLASS_1_X_16
GL_IMAGE_CLASS_1_X_32
GL_IMAGE_CLASS_1_X_8
GL_IMAGE_CLASS_2_X_16
GL_IMAGE_CLASS_2_X_32
GL_IMAGE_CLASS_2_X_8
GL_IMAGE_CLASS_4_X_16
GL_IMAGE_CLASS_4_X_32
GL_IMAGE_CLASS_4_X_8
GL_IMAGE_COMPATIBILITY_CLASS
GL_IMAGE_CUBE
GL_IMAGE_CUBE_MAP_ARRAY
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
GL_IMAGE_PIXEL_FORMAT
GL_IMAGE_PIXEL_TYPE
GL_IMAGE_TEXEL_SIZE
GL_IMPLEMENTATION_COLOR_READ_FORMAT
GL_IMPLEMENTATION_COLOR_READ_TYPE
GL_INCR
GL_INCR_WRAP
GL_INDEX
GL_INDEX_ARRAY
GL_INDEX_ARRAY_BUFFER_BINDING
GL_INDEX_ARRAY_POINTER
GL_INDEX_ARRAY_STRIDE
GL_INDEX_ARRAY_TYPE
GL_INDEX_BITS
GL_INDEX_CLEAR_VALUE
GL_INDEX_LOGIC_OP
GL_INDEX_MODE
GL_INDEX_OFFSET
GL_INDEX_SHIFT
GL_INDEX_WRITEMASK
GL_INFO_LOG_LENGTH
GL_INNOCENT_CONTEXT_RESET
GL_INT
GL_INTENSITY
GL_INTENSITY12
GL_INTENSITY16
GL_INTENSITY4
GL_INTENSITY8
GL_INTERLEAVED_ATTRIBS
GL_INTERNALFORMAT_ALPHA_SIZE
GL_INTERNALFORMAT_ALPHA_TYPE
GL_INTERNALFORMAT_BLUE_SIZE
GL_INTERNALFORMAT_BLUE_TYPE
GL_INTERNALFORMAT_DEPTH_SIZE
GL_INTERNALFORMAT_DEPTH_TYPE
GL_INTERNALFORMAT_GREEN_SIZE
GL_INTERNALFORMAT_GREEN_TYPE
GL_INTERNALFORMAT_PREFERRED
GL_INTERNALFORMAT_RED_SIZE
GL_INTERNALFORMAT_RED_TYPE
GL_INTERNALFORMAT_SHARED_SIZE
GL_INTERNALFORMAT_STENCIL_SIZE
GL_INTERNALFORMAT_STENCIL_TYPE
GL_INTERNALFORMAT_SUPPORTED
GL_INTERPOLATE
GL_INT_2_10_10_10_REV
GL_INT_IMAGE_1D
GL_INT_IMAGE_1D_ARRAY
GL_INT_IMAGE_2D
GL_INT_IMAGE_2D_ARRAY
GL_INT_IMAGE_2D_MULTISAMPLE
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL_INT_IMAGE_2D_RECT
GL_INT_IMAGE_3D
GL_INT_IMAGE_BUFFER
GL_INT_IMAGE_CUBE
GL_INT_IMAGE_CUBE_MAP_ARRAY
GL_INT_SAMPLER_1D
GL_INT_SAMPLER_1D_ARRAY
GL_INT_SAMPLER_2D
GL_INT_SAMPLER_2D_ARRAY
GL_INT_SAMPLER_2D_MULTISAMPLE
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_INT_SAMPLER_2D_RECT
GL_INT_SAMPLER_3D
GL_INT_SAMPLER_BUFFER
GL_INT_SAMPLER_CUBE
GL_INT_SAMPLER_CUBE_MAP_ARRAY
GL_INT_VEC2
GL_INT_VEC3
GL_INT_VEC4
GL_INVALID_ENUM
GL_INVALID_FRAMEBUFFER_OPERATION
GL_INVALID_INDEX
GL_INVALID_OPERATION
GL_INVALID_VALUE
GL_INVERT
GL_ISOLINES
GL_IS_PER_PATCH
GL_IS_ROW_MAJOR
GL_KEEP
GL_LAST_VERTEX_CONVENTION
GL_LAYER_PROVOKING_VERTEX
GL_LEFT
GL_LEQUAL
GL_LESS
GL_LIGHT0
GL_LIGHT1
GL_LIGHT2
GL_LIGHT3
GL_LIGHT4
GL_LIGHT5
GL_LIGHT6
GL_LIGHT7
GL_LIGHTING
GL_LIGHTING_BIT
GL_LIGHT_MODEL_AMBIENT
GL_LIGHT_MODEL_COLOR_CONTROL
GL_LIGHT_MODEL_LOCAL_VIEWER
GL_LIGHT_MODEL_TWO_SIDE
GL_LINE
GL_LINEAR
GL_LINEAR_ATTENUATION
GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST
GL_LINES
GL_LINES_ADJACENCY
GL_LINE_BIT
GL_LINE_LOOP
GL_LINE_RESET_TOKEN
GL_LINE_SMOOTH
GL_LINE_SMOOTH_HINT
GL_LINE_STIPPLE
GL_LINE_STIPPLE_PATTERN
GL_LINE_STIPPLE_REPEAT
GL_LINE_STRIP
GL_LINE_STRIP_ADJACENCY
GL_LINE_TOKEN
GL_LINE_WIDTH
GL_LINE_WIDTH_GRANULARITY
GL_LINE_WIDTH_RANGE
GL_LINK_STATUS
GL_LIST_BASE
GL_LIST_BIT
GL_LIST_INDEX
GL_LIST_MODE
GL_LOAD
GL_LOCATION
GL_LOCATION_COMPONENT
GL_LOCATION_INDEX
GL_LOGIC_OP
GL_LOGIC_OP_MODE
GL_LOSE_CONTEXT_ON_RESET
GL_LOWER_LEFT
GL_LOW_FLOAT
GL_LOW_INT
GL_LUMINANCE
GL_LUMINANCE12
GL_LUMINANCE12_ALPHA12
GL_LUMINANCE12_ALPHA4
GL_LUMINANCE16
GL_LUMINANCE16_ALPHA16
GL_LUMINANCE4
GL_LUMINANCE4_ALPHA4
GL_LUMINANCE6_ALPHA2
GL_LUMINANCE8
GL_LUMINANCE8_ALPHA8
GL_LUMINANCE_ALPHA
GL_MAJOR_VERSION
GL_MANUAL_GENERATE_MIPMAP
GL_MAP1_COLOR_4
GL_MAP1_GRID_DOMAIN
GL_MAP1_GRID_SEGMENTS
GL_MAP1_INDEX
GL_MAP1_NORMAL
GL_MAP1_TEXTURE_COORD_1
GL_MAP1_TEXTURE_COORD_2
GL_MAP1_TEXTURE_COORD_3
GL_MAP1_TEXTURE_COORD_4
GL_MAP1_VERTEX_3
GL_MAP1_VERTEX_4
GL_MAP2_COLOR_4
GL_MAP2_GRID_DOMAIN
GL_MAP2_GRID_SEGMENTS
GL_MAP2_INDEX
GL_MAP2_NORMAL
GL_MAP2_TEXTURE_COORD_1
GL_MAP2_TEXTURE_COORD_2
GL_MAP2_TEXTURE_COORD_3
GL_MAP2_TEXTURE_COORD_4
GL_MAP2_VERTEX_3
GL_MAP2_VERTEX_4
GL_MAP_COHERENT_BIT
GL_MAP_COLOR
GL_MAP_FLUSH_EXPLICIT_BIT
GL_MAP_INVALIDATE_BUFFER_BIT
GL_MAP_INVALIDATE_RANGE_BIT
GL_MAP_PERSISTENT_BIT
GL_MAP_READ_BIT
GL_MAP_STENCIL
GL_MAP_UNSYNCHRONIZED_BIT
GL_MAP_WRITE_BIT
GL_MATRIX_MODE
GL_MATRIX_STRIDE
GL_MAX
GL_MAX_3D_TEXTURE_SIZE
GL_MAX_ARRAY_TEXTURE_LAYERS
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
GL_MAX_ATTRIB_STACK_DEPTH
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
GL_MAX_CLIP_DISTANCES
GL_MAX_CLIP_PLANES
GL_MAX_COLOR_ATTACHMENTS
GL_MAX_COLOR_TEXTURE_SAMPLES
GL_MAX_COMBINED_ATOMIC_COUNTERS
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
GL_MAX_COMBINED_DIMENSIONS
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
GL_MAX_COMBINED_IMAGE_UNIFORMS
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
GL_MAX_COMBINED_UNIFORM_BLOCKS
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
GL_MAX_COMPUTE_ATOMIC_COUNTERS
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
GL_MAX_COMPUTE_IMAGE_UNIFORMS
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
GL_MAX_COMPUTE_UNIFORM_BLOCKS
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
GL_MAX_COMPUTE_WORK_GROUP_COUNT
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
GL_MAX_COMPUTE_WORK_GROUP_SIZE
GL_MAX_CUBE_MAP_TEXTURE_SIZE
GL_MAX_CULL_DISTANCES
GL_MAX_DEBUG_GROUP_STACK_DEPTH
GL_MAX_DEBUG_LOGGED_MESSAGES
GL_MAX_DEBUG_MESSAGE_LENGTH
GL_MAX_DEPTH
GL_MAX_DEPTH_TEXTURE_SAMPLES
GL_MAX_DRAW_BUFFERS
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
GL_MAX_ELEMENTS_INDICES
GL_MAX_ELEMENTS_VERTICES
GL_MAX_ELEMENT_INDEX
GL_MAX_EVAL_ORDER
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
GL_MAX_FRAGMENT_INPUT_COMPONENTS
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
GL_MAX_FRAGMENT_UNIFORM_VECTORS
GL_MAX_FRAMEBUFFER_HEIGHT
GL_MAX_FRAMEBUFFER_LAYERS
GL_MAX_FRAMEBUFFER_SAMPLES
GL_MAX_FRAMEBUFFER_WIDTH
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
GL_MAX_GEOMETRY_INPUT_COMPONENTS
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
GL_MAX_GEOMETRY_OUTPUT_VERTICES
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
GL_MAX_GEOMETRY_UNIFORM_BLOCKS
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
GL_MAX_HEIGHT
GL_MAX_IMAGE_SAMPLES
GL_MAX_IMAGE_UNITS
GL_MAX_INTEGER_SAMPLES
GL_MAX_LABEL_LENGTH
GL_MAX_LAYERS
GL_MAX_LIGHTS
GL_MAX_LIST_NESTING
GL_MAX_MODELVIEW_STACK_DEPTH
GL_MAX_NAME_LENGTH
GL_MAX_NAME_STACK_DEPTH
GL_MAX_NUM_ACTIVE_VARIABLES
GL_MAX_NUM_COMPATIBLE_SUBROUTINES
GL_MAX_PATCH_VERTICES
GL_MAX_PIXEL_MAP_TABLE
GL_MAX_PROGRAM_TEXEL_OFFSET
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
GL_MAX_PROJECTION_STACK_DEPTH
GL_MAX_RECTANGLE_TEXTURE_SIZE
GL_MAX_RENDERBUFFER_SIZE
GL_MAX_SAMPLES
GL_MAX_SAMPLE_MASK_WORDS
GL_MAX_SERVER_WAIT_TIMEOUT
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
GL_MAX_SUBROUTINES
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
GL_MAX_TESS_GEN_LEVEL
GL_MAX_TESS_PATCH_COMPONENTS
GL_MAX_TEXTURE_BUFFER_SIZE
GL_MAX_TEXTURE_COORDS
GL_MAX_TEXTURE_IMAGE_UNITS
GL_MAX_TEXTURE_LOD_BIAS
GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_STACK_DEPTH
GL_MAX_TEXTURE_UNITS
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
GL_MAX_UNIFORM_BLOCK_SIZE
GL_MAX_UNIFORM_BUFFER_BINDINGS
GL_MAX_UNIFORM_LOCATIONS
GL_MAX_VARYING_COMPONENTS
GL_MAX_VARYING_FLOATS
GL_MAX_VARYING_VECTORS
GL_MAX_VERTEX_ATOMIC_COUNTERS
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
GL_MAX_VERTEX_ATTRIBS
GL_MAX_VERTEX_ATTRIB_BINDINGS
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
GL_MAX_VERTEX_ATTRIB_STRIDE
GL_MAX_VERTEX_IMAGE_UNIFORMS
GL_MAX_VERTEX_OUTPUT_COMPONENTS
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
GL_MAX_VERTEX_STREAMS
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
GL_MAX_VERTEX_UNIFORM_BLOCKS
GL_MAX_VERTEX_UNIFORM_COMPONENTS
GL_MAX_VERTEX_UNIFORM_VECTORS
GL_MAX_VIEWPORTS
GL_MAX_VIEWPORT_DIMS
GL_MAX_WIDTH
GL_MEDIUM_FLOAT
GL_MEDIUM_INT
GL_MIN
GL_MINOR_VERSION
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
GL_MIN_MAP_BUFFER_ALIGNMENT
GL_MIN_PROGRAM_TEXEL_OFFSET
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
GL_MIN_SAMPLE_SHADING_VALUE
GL_MIPMAP
GL_MIRRORED_REPEAT
GL_MIRROR_CLAMP_TO_EDGE
GL_MODELVIEW
GL_MODELVIEW_MATRIX
GL_MODELVIEW_STACK_DEPTH
GL_MODULATE
GL_MULT
GL_MULTISAMPLE
GL_MULTISAMPLE_BIT
GL_N3F_V3F
GL_NAME_LENGTH
GL_NAME_STACK_DEPTH
GL_NAND
GL_NEAREST
GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_NEAREST
GL_NEGATIVE_ONE_TO_ONE
GL_NEVER
GL_NICEST
GL_NONE
GL_NOOP
GL_NOR
GL_NORMALIZE
GL_NORMAL_ARRAY
GL_NORMAL_ARRAY_BUFFER_BINDING
GL_NORMAL_ARRAY_POINTER
GL_NORMAL_ARRAY_STRIDE
GL_NORMAL_ARRAY_TYPE
GL_NORMAL_MAP
GL_NOTEQUAL
GL_NO_ERROR
GL_NO_RESET_NOTIFICATION
GL_NUM_ACTIVE_VARIABLES
GL_NUM_COMPATIBLE_SUBROUTINES
GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_NUM_EXTENSIONS
GL_NUM_PROGRAM_BINARY_FORMATS
GL_NUM_SAMPLE_COUNTS
GL_NUM_SHADER_BINARY_FORMATS
GL_NUM_SHADING_LANGUAGE_VERSIONS
GL_OBJECT_LINEAR
GL_OBJECT_PLANE
GL_OBJECT_TYPE
GL_OFFSET
GL_ONE
GL_ONE_MINUS_CONSTANT_ALPHA
GL_ONE_MINUS_CONSTANT_COLOR
GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_SRC1_ALPHA
GL_ONE_MINUS_SRC1_COLOR
GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_COLOR
GL_OPERAND0_ALPHA
GL_OPERAND0_RGB
GL_OPERAND1_ALPHA
GL_OPERAND1_RGB
GL_OPERAND2_ALPHA
GL_OPERAND2_RGB
GL_OR
GL_ORDER
GL_OR_INVERTED
GL_OR_REVERSE
GL_OUT_OF_MEMORY
GL_PACK_ALIGNMENT
GL_PACK_COMPRESSED_BLOCK_DEPTH
GL_PACK_COMPRESSED_BLOCK_HEIGHT
GL_PACK_COMPRESSED_BLOCK_SIZE
GL_PACK_COMPRESSED_BLOCK_WIDTH
GL_PACK_IMAGE_HEIGHT
GL_PACK_LSB_FIRST
GL_PACK_ROW_LENGTH
GL_PACK_SKIP_IMAGES
GL_PACK_SKIP_PIXELS
GL_PACK_SKIP_ROWS
GL_PACK_SWAP_BYTES
GL_PASS_THROUGH_TOKEN
GL_PATCHES
GL_PATCH_DEFAULT_INNER_LEVEL
GL_PATCH_DEFAULT_OUTER_LEVEL
GL_PATCH_VERTICES
GL_PERSPECTIVE_CORRECTION_HINT
GL_PIXEL_BUFFER_BARRIER_BIT
GL_PIXEL_MAP_A_TO_A
GL_PIXEL_MAP_A_TO_A_SIZE
GL_PIXEL_MAP_B_TO_B
GL_PIXEL_MAP_B_TO_B_SIZE
GL_PIXEL_MAP_G_TO_G
GL_PIXEL_MAP_G_TO_G_SIZE
GL_PIXEL_MAP_I_TO_A
GL_PIXEL_MAP_I_TO_A_SIZE
GL_PIXEL_MAP_I_TO_B
GL_PIXEL_MAP_I_TO_B_SIZE
GL_PIXEL_MAP_I_TO_G
GL_PIXEL_MAP_I_TO_G_SIZE
GL_PIXEL_MAP_I_TO_I
GL_PIXEL_MAP_I_TO_I_SIZE
GL_PIXEL_MAP_I_TO_R
GL_PIXEL_MAP_I_TO_R_SIZE
GL_PIXEL_MAP_R_TO_R
GL_PIXEL_MAP_R_TO_R_SIZE
GL_PIXEL_MAP_S_TO_S
GL_PIXEL_MAP_S_TO_S_SIZE
GL_PIXEL_MODE_BIT
GL_PIXEL_PACK_BUFFER
GL_PIXEL_PACK_BUFFER_BINDING
GL_PIXEL_UNPACK_BUFFER
GL_PIXEL_UNPACK_BUFFER_BINDING
GL_POINT
GL_POINTS
GL_POINT_BIT
GL_POINT_DISTANCE_ATTENUATION
GL_POINT_FADE_THRESHOLD_SIZE
GL_POINT_SIZE
GL_POINT_SIZE_GRANULARITY
GL_POINT_SIZE_MAX
GL_POINT_SIZE_MIN
GL_POINT_SIZE_RANGE
GL_POINT_SMOOTH
GL_POINT_SMOOTH_HINT
GL_POINT_SPRITE
GL_POINT_SPRITE_COORD_ORIGIN
GL_POINT_TOKEN
GL_POLYGON
GL_POLYGON_BIT
GL_POLYGON_MODE
GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_LINE
GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_UNITS
GL_POLYGON_SMOOTH
GL_POLYGON_SMOOTH_HINT
GL_POLYGON_STIPPLE
GL_POLYGON_STIPPLE_BIT
GL_POLYGON_TOKEN
GL_POSITION
GL_PREVIOUS
GL_PRIMARY_COLOR
GL_PRIMITIVES_GENERATED
GL_PRIMITIVE_RESTART
GL_PRIMITIVE_RESTART_FIXED_INDEX
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
GL_PRIMITIVE_RESTART_INDEX
GL_PROGRAM
GL_PROGRAM_BINARY_FORMATS
GL_PROGRAM_BINARY_LENGTH
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
GL_PROGRAM_INPUT
GL_PROGRAM_OUTPUT
GL_PROGRAM_PIPELINE
GL_PROGRAM_PIPELINE_BINDING
GL_PROGRAM_POINT_SIZE
GL_PROGRAM_SEPARABLE
GL_PROJECTION
GL_PROJECTION_MATRIX
GL_PROJECTION_STACK_DEPTH
GL_PROVOKING_VERTEX
GL_PROXY_TEXTURE_1D
GL_PROXY_TEXTURE_1D_ARRAY
GL_PROXY_TEXTURE_2D
GL_PROXY_TEXTURE_2D_ARRAY
GL_PROXY_TEXTURE_2D_MULTISAMPLE
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
GL_PROXY_TEXTURE_3D
GL_PROXY_TEXTURE_CUBE_MAP
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
GL_PROXY_TEXTURE_RECTANGLE
GL_Q
GL_QUADRATIC_ATTENUATION
GL_QUADS
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
GL_QUAD_STRIP
GL_QUERY
GL_QUERY_BUFFER
GL_QUERY_BUFFER_BARRIER_BIT
GL_QUERY_BUFFER_BINDING
GL_QUERY_BY_REGION_NO_WAIT
GL_QUERY_BY_REGION_NO_WAIT_INVERTED
GL_QUERY_BY_REGION_WAIT
GL_QUERY_BY_REGION_WAIT_INVERTED
GL_QUERY_COUNTER_BITS
GL_QUERY_NO_WAIT
GL_QUERY_NO_WAIT_INVERTED
GL_QUERY_RESULT
GL_QUERY_RESULT_AVAILABLE
GL_QUERY_RESULT_NO_WAIT
GL_QUERY_TARGET
GL_QUERY_WAIT
GL_QUERY_WAIT_INVERTED
GL_R
GL_R11F_G11F_B10F
GL_R16
GL_R16F
GL_R16I
GL_R16UI
GL_R16_SNORM
GL_R32F
GL_R32I
GL_R32UI
GL_R3_G3_B2
GL_R8
GL_R8I
GL_R8UI
GL_R8_SNORM
GL_RASTERIZER_DISCARD
GL_READ_BUFFER
GL_READ_FRAMEBUFFER
GL_READ_FRAMEBUFFER_BINDING
GL_READ_ONLY
GL_READ_PIXELS
GL_READ_PIXELS_FORMAT
GL_READ_PIXELS_TYPE
GL_READ_WRITE
GL_RED
GL_RED_BIAS
GL_RED_BITS
GL_RED_INTEGER
GL_RED_SCALE
GL_REFERENCED_BY_COMPUTE_SHADER
GL_REFERENCED_BY_FRAGMENT_SHADER
GL_REFERENCED_BY_GEOMETRY_SHADER
GL_REFERENCED_BY_TESS_CONTROL_SHADER
GL_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_REFERENCED_BY_VERTEX_SHADER
GL_REFLECTION_MAP
GL_RENDER
GL_RENDERBUFFER
GL_RENDERBUFFER_ALPHA_SIZE
GL_RENDERBUFFER_BINDING
GL_RENDERBUFFER_BLUE_SIZE
GL_RENDERBUFFER_DEPTH_SIZE
GL_RENDERBUFFER_GREEN_SIZE
GL_RENDERBUFFER_HEIGHT
GL_RENDERBUFFER_INTERNAL_FORMAT
GL_RENDERBUFFER_RED_SIZE
GL_RENDERBUFFER_SAMPLES
GL_RENDERBUFFER_STENCIL_SIZE
GL_RENDERBUFFER_WIDTH
GL_RENDERER
GL_RENDER_MODE
GL_REPEAT
GL_REPLACE
GL_RESCALE_NORMAL
GL_RESET_NOTIFICATION_STRATEGY
GL_RETURN
GL_RG
GL_RG16
GL_RG16F
GL_RG16I
GL_RG16UI
GL_RG16_SNORM
GL_RG32F
GL_RG32I
GL_RG32UI
GL_RG8
GL_RG8I
GL_RG8UI
GL_RG8_SNORM
GL_RGB
GL_RGB10
GL_RGB10_A2
GL_RGB10_A2UI
GL_RGB12
GL_RGB16
GL_RGB16F
GL_RGB16I
GL_RGB16UI
GL_RGB16_SNORM
GL_RGB32F
GL_RGB32I
GL_RGB32UI
GL_RGB4
GL_RGB5
GL_RGB565
GL_RGB5_A1
GL_RGB8
GL_RGB8I
GL_RGB8UI
GL_RGB8_SNORM
GL_RGB9_E5
GL_RGBA
GL_RGBA12
GL_RGBA16
GL_RGBA16F
GL_RGBA16I
GL_RGBA16UI
GL_RGBA16_SNORM
GL_RGBA2
GL_RGBA32F
GL_RGBA32I
GL_RGBA32UI
GL_RGBA4
GL_RGBA8
GL_RGBA8I
GL_RGBA8UI
GL_RGBA8_SNORM
GL_RGBA_INTEGER
GL_RGBA_MODE
GL_RGB_INTEGER
GL_RGB_SCALE
GL_RG_INTEGER
GL_RIGHT
GL_S
GL_SAMPLER
GL_SAMPLER_1D
GL_SAMPLER_1D_ARRAY
GL_SAMPLER_1D_ARRAY_SHADOW
GL_SAMPLER_1D_SHADOW
GL_SAMPLER_2D
GL_SAMPLER_2D_ARRAY
GL_SAMPLER_2D_ARRAY_SHADOW
GL_SAMPLER_2D_MULTISAMPLE
GL_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_SAMPLER_2D_RECT
GL_SAMPLER_2D_RECT_SHADOW
GL_SAMPLER_2D_SHADOW
GL_SAMPLER_3D
GL_SAMPLER_BINDING
GL_SAMPLER_BUFFER
GL_SAMPLER_CUBE
GL_SAMPLER_CUBE_MAP_ARRAY
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
GL_SAMPLER_CUBE_SHADOW
GL_SAMPLES
GL_SAMPLES_PASSED
GL_SAMPLE_ALPHA_TO_COVERAGE
GL_SAMPLE_ALPHA_TO_ONE
GL_SAMPLE_BUFFERS
GL_SAMPLE_COVERAGE
GL_SAMPLE_COVERAGE_INVERT
GL_SAMPLE_COVERAGE_VALUE
GL_SAMPLE_MASK
GL_SAMPLE_MASK_VALUE
GL_SAMPLE_POSITION
GL_SAMPLE_SHADING
GL_SCISSOR_BIT
GL_SCISSOR_BOX
GL_SCISSOR_TEST
GL_SECONDARY_COLOR_ARRAY
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
GL_SECONDARY_COLOR_ARRAY_POINTER
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GL_SECONDARY_COLOR_ARRAY_STRIDE
GL_SECONDARY_COLOR_ARRAY_TYPE
GL_SELECT
GL_SELECTION_BUFFER_POINTER
GL_SELECTION_BUFFER_SIZE
GL_SEPARATE_ATTRIBS
GL_SEPARATE_SPECULAR_COLOR
GL_SET
GL_SHADER
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
GL_SHADER_IMAGE_ATOMIC
GL_SHADER_IMAGE_LOAD
GL_SHADER_IMAGE_STORE
GL_SHADER_SOURCE_LENGTH
GL_SHADER_STORAGE_BARRIER_BIT
GL_SHADER_STORAGE_BLOCK
GL_SHADER_STORAGE_BUFFER
GL_SHADER_STORAGE_BUFFER_BINDING
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
GL_SHADER_STORAGE_BUFFER_SIZE
GL_SHADER_STORAGE_BUFFER_START
GL_SHADER_TYPE
GL_SHADE_MODEL
GL_SHADING_LANGUAGE_VERSION
GL_SHININESS
GL_SHORT
GL_SIGNALED
GL_SIGNED_NORMALIZED
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
GL_SINGLE_COLOR
GL_SLUMINANCE
GL_SLUMINANCE8
GL_SLUMINANCE8_ALPHA8
GL_SLUMINANCE_ALPHA
GL_SMOOTH
GL_SMOOTH_LINE_WIDTH_GRANULARITY
GL_SMOOTH_LINE_WIDTH_RANGE
GL_SMOOTH_POINT_SIZE_GRANULARITY
GL_SMOOTH_POINT_SIZE_RANGE
GL_SOURCE0_ALPHA
GL_SOURCE0_RGB
GL_SOURCE1_ALPHA
GL_SOURCE1_RGB
GL_SOURCE2_ALPHA
GL_SOURCE2_RGB
GL_SPECULAR
GL_SPHERE_MAP
GL_SPOT_CUTOFF
GL_SPOT_DIRECTION
GL_SPOT_EXPONENT
GL_SRC0_ALPHA
GL_SRC0_RGB
GL_SRC1_ALPHA
GL_SRC1_COLOR
GL_SRC1_RGB
GL_SRC2_ALPHA
GL_SRC2_RGB
GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE
GL_SRC_COLOR
GL_SRGB
GL_SRGB8
GL_SRGB8_ALPHA8
GL_SRGB_ALPHA
GL_SRGB_READ
GL_SRGB_WRITE
GL_STACK_OVERFLOW
GL_STACK_UNDERFLOW
GL_STATIC_COPY
GL_STATIC_DRAW
GL_STATIC_READ
GL_STENCIL
GL_STENCIL_ATTACHMENT
GL_STENCIL_BACK_FAIL
GL_STENCIL_BACK_FUNC
GL_STENCIL_BACK_PASS_DEPTH_FAIL
GL_STENCIL_BACK_PASS_DEPTH_PASS
GL_STENCIL_BACK_REF
GL_STENCIL_BACK_VALUE_MASK
GL_STENCIL_BACK_WRITEMASK
GL_STENCIL_BITS
GL_STENCIL_BUFFER_BIT
GL_STENCIL_CLEAR_VALUE
GL_STENCIL_COMPONENTS
GL_STENCIL_FAIL
GL_STENCIL_FUNC
GL_STENCIL_INDEX
GL_STENCIL_INDEX1
GL_STENCIL_INDEX16
GL_STENCIL_INDEX4
GL_STENCIL_INDEX8
GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
GL_STENCIL_RENDERABLE
GL_STENCIL_TEST
GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK
GL_STEREO
GL_STREAM_COPY
GL_STREAM_DRAW
GL_STREAM_READ
GL_SUBPIXEL_BITS
GL_SUBTRACT
GL_SYNC_CONDITION
GL_SYNC_FENCE
GL_SYNC_FLAGS
GL_SYNC_FLUSH_COMMANDS_BIT
GL_SYNC_GPU_COMMANDS_COMPLETE
GL_SYNC_STATUS
GL_T
GL_T2F_C3F_V3F
GL_T2F_C4F_N3F_V3F
GL_T2F_C4UB_V3F
GL_T2F_N3F_V3F
GL_T2F_V3F
GL_T4F_C4F_N3F_V4F
GL_T4F_V4F
GL_TESS_CONTROL_OUTPUT_VERTICES
GL_TESS_CONTROL_SHADER
GL_TESS_CONTROL_SHADER_BIT
GL_TESS_CONTROL_SUBROUTINE
GL_TESS_CONTROL_SUBROUTINE_UNIFORM
GL_TESS_CONTROL_TEXTURE
GL_TESS_EVALUATION_SHADER
GL_TESS_EVALUATION_SHADER_BIT
GL_TESS_EVALUATION_SUBROUTINE
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
GL_TESS_EVALUATION_TEXTURE
GL_TESS_GEN_MODE
GL_TESS_GEN_POINT_MODE
GL_TESS_GEN_SPACING
GL_TESS_GEN_VERTEX_ORDER
GL_TEXTURE
GL_TEXTURE0
GL_TEXTURE1
GL_TEXTURE10
GL_TEXTURE11
GL_TEXTURE12
GL_TEXTURE13
GL_TEXTURE14
GL_TEXTURE15
GL_TEXTURE16
GL_TEXTURE17
GL_TEXTURE18
GL_TEXTURE19
GL_TEXTURE2
GL_TEXTURE20
GL_TEXTURE21
GL_TEXTURE22
GL_TEXTURE23
GL_TEXTURE24
GL_TEXTURE25
GL_TEXTURE26
GL_TEXTURE27
GL_TEXTURE28
GL_TEXTURE29
GL_TEXTURE3
GL_TEXTURE30
GL_TEXTURE31
GL_TEXTURE4
GL_TEXTURE5
GL_TEXTURE6
GL_TEXTURE7
GL_TEXTURE8
GL_TEXTURE9
GL_TEXTURE_1D
GL_TEXTURE_1D_ARRAY
GL_TEXTURE_2D
GL_TEXTURE_2D_ARRAY
GL_TEXTURE_2D_MULTISAMPLE
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
GL_TEXTURE_3D
GL_TEXTURE_ALPHA_SIZE
GL_TEXTURE_ALPHA_TYPE
GL_TEXTURE_BASE_LEVEL
GL_TEXTURE_BINDING
GL_TEXTURE_BINDING_1D
GL_TEXTURE_BINDING_1D_ARRAY
GL_TEXTURE_BINDING_2D
GL_TEXTURE_BINDING_2D_ARRAY
GL_TEXTURE_BINDING_2D_MULTISAMPLE
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
GL_TEXTURE_BINDING_3D
GL_TEXTURE_BINDING_BUFFER
GL_TEXTURE_BINDING_CUBE_MAP
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
GL_TEXTURE_BINDING_RECTANGLE
GL_TEXTURE_BIT
GL_TEXTURE_BLUE_SIZE
GL_TEXTURE_BLUE_TYPE
GL_TEXTURE_BORDER
GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_BUFFER
GL_TEXTURE_BUFFER_BINDING
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
GL_TEXTURE_BUFFER_OFFSET
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
GL_TEXTURE_BUFFER_SIZE
GL_TEXTURE_COMPARE_FUNC
GL_TEXTURE_COMPARE_MODE
GL_TEXTURE_COMPONENTS
GL_TEXTURE_COMPRESSED
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
GL_TEXTURE_COMPRESSED_BLOCK_SIZE
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
GL_TEXTURE_COMPRESSION_HINT
GL_TEXTURE_COORD_ARRAY
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
GL_TEXTURE_COORD_ARRAY_POINTER
GL_TEXTURE_COORD_ARRAY_SIZE
GL_TEXTURE_COORD_ARRAY_STRIDE
GL_TEXTURE_COORD_ARRAY_TYPE
GL_TEXTURE_CUBE_MAP
GL_TEXTURE_CUBE_MAP_ARRAY
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_TEXTURE_CUBE_MAP_SEAMLESS
GL_TEXTURE_DEPTH
GL_TEXTURE_DEPTH_SIZE
GL_TEXTURE_DEPTH_TYPE
GL_TEXTURE_ENV
GL_TEXTURE_ENV_COLOR
GL_TEXTURE_ENV_MODE
GL_TEXTURE_FETCH_BARRIER_BIT
GL_TEXTURE_FILTER_CONTROL
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
GL_TEXTURE_GATHER
GL_TEXTURE_GATHER_SHADOW
GL_TEXTURE_GEN_MODE
GL_TEXTURE_GEN_Q
GL_TEXTURE_GEN_R
GL_TEXTURE_GEN_S
GL_TEXTURE_GEN_T
GL_TEXTURE_GREEN_SIZE
GL_TEXTURE_GREEN_TYPE
GL_TEXTURE_HEIGHT
GL_TEXTURE_IMAGE_FORMAT
GL_TEXTURE_IMAGE_TYPE
GL_TEXTURE_IMMUTABLE_FORMAT
GL_TEXTURE_IMMUTABLE_LEVELS
GL_TEXTURE_INTENSITY_SIZE
GL_TEXTURE_INTENSITY_TYPE
GL_TEXTURE_INTERNAL_FORMAT
GL_TEXTURE_LOD_BIAS
GL_TEXTURE_LUMINANCE_SIZE
GL_TEXTURE_LUMINANCE_TYPE
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MATRIX
GL_TEXTURE_MAX_LEVEL
GL_TEXTURE_MAX_LOD
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_MIN_LOD
GL_TEXTURE_PRIORITY
GL_TEXTURE_RECTANGLE
GL_TEXTURE_RED_SIZE
GL_TEXTURE_RED_TYPE
GL_TEXTURE_RESIDENT
GL_TEXTURE_SAMPLES
GL_TEXTURE_SHADOW
GL_TEXTURE_SHARED_SIZE
GL_TEXTURE_STACK_DEPTH
GL_TEXTURE_STENCIL_SIZE
GL_TEXTURE_SWIZZLE_A
GL_TEXTURE_SWIZZLE_B
GL_TEXTURE_SWIZZLE_G
GL_TEXTURE_SWIZZLE_R
GL_TEXTURE_SWIZZLE_RGBA
GL_TEXTURE_TARGET
GL_TEXTURE_UPDATE_BARRIER_BIT
GL_TEXTURE_VIEW
GL_TEXTURE_VIEW_MIN_LAYER
GL_TEXTURE_VIEW_MIN_LEVEL
GL_TEXTURE_VIEW_NUM_LAYERS
GL_TEXTURE_VIEW_NUM_LEVELS
GL_TEXTURE_WIDTH
GL_TEXTURE_WRAP_R
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T
GL_TIMEOUT_EXPIRED
GL_TIMEOUT_IGNORED
GL_TIMESTAMP
GL_TIME_ELAPSED
GL_TOP_LEVEL_ARRAY_SIZE
GL_TOP_LEVEL_ARRAY_STRIDE
GL_TRANSFORM_BIT
GL_TRANSFORM_FEEDBACK
GL_TRANSFORM_FEEDBACK_ACTIVE
GL_TRANSFORM_FEEDBACK_BARRIER_BIT
GL_TRANSFORM_FEEDBACK_BINDING
GL_TRANSFORM_FEEDBACK_BUFFER
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
GL_TRANSFORM_FEEDBACK_BUFFER_START
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
GL_TRANSFORM_FEEDBACK_PAUSED
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
GL_TRANSFORM_FEEDBACK_VARYING
GL_TRANSFORM_FEEDBACK_VARYINGS
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
GL_TRANSPOSE_COLOR_MATRIX
GL_TRANSPOSE_MODELVIEW_MATRIX
GL_TRANSPOSE_PROJECTION_MATRIX
GL_TRANSPOSE_TEXTURE_MATRIX
GL_TRIANGLES
GL_TRIANGLES_ADJACENCY
GL_TRIANGLE_FAN
GL_TRIANGLE_STRIP
GL_TRIANGLE_STRIP_ADJACENCY
GL_TRUE
GL_TYPE
GL_UNDEFINED_VERTEX
GL_UNIFORM
GL_UNIFORM_ARRAY_STRIDE
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
GL_UNIFORM_BARRIER_BIT
GL_UNIFORM_BLOCK
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
GL_UNIFORM_BLOCK_BINDING
GL_UNIFORM_BLOCK_DATA_SIZE
GL_UNIFORM_BLOCK_INDEX
GL_UNIFORM_BLOCK_NAME_LENGTH
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
GL_UNIFORM_BUFFER
GL_UNIFORM_BUFFER_BINDING
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
GL_UNIFORM_BUFFER_SIZE
GL_UNIFORM_BUFFER_START
GL_UNIFORM_IS_ROW_MAJOR
GL_UNIFORM_MATRIX_STRIDE
GL_UNIFORM_NAME_LENGTH
GL_UNIFORM_OFFSET
GL_UNIFORM_SIZE
GL_UNIFORM_TYPE
GL_UNKNOWN_CONTEXT_RESET
GL_UNPACK_ALIGNMENT
GL_UNPACK_COMPRESSED_BLOCK_DEPTH
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
GL_UNPACK_COMPRESSED_BLOCK_SIZE
GL_UNPACK_COMPRESSED_BLOCK_WIDTH
GL_UNPACK_IMAGE_HEIGHT
GL_UNPACK_LSB_FIRST
GL_UNPACK_ROW_LENGTH
GL_UNPACK_SKIP_IMAGES
GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_ROWS
GL_UNPACK_SWAP_BYTES
GL_UNSIGNALED
GL_UNSIGNED_BYTE
GL_UNSIGNED_BYTE_2_3_3_REV
GL_UNSIGNED_BYTE_3_3_2
GL_UNSIGNED_INT
GL_UNSIGNED_INT_10F_11F_11F_REV
GL_UNSIGNED_INT_10_10_10_2
GL_UNSIGNED_INT_24_8
GL_UNSIGNED_INT_2_10_10_10_REV
GL_UNSIGNED_INT_5_9_9_9_REV
GL_UNSIGNED_INT_8_8_8_8
GL_UNSIGNED_INT_8_8_8_8_REV
GL_UNSIGNED_INT_ATOMIC_COUNTER
GL_UNSIGNED_INT_IMAGE_1D
GL_UNSIGNED_INT_IMAGE_1D_ARRAY
GL_UNSIGNED_INT_IMAGE_2D
GL_UNSIGNED_INT_IMAGE_2D_ARRAY
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL_UNSIGNED_INT_IMAGE_2D_RECT
GL_UNSIGNED_INT_IMAGE_3D
GL_UNSIGNED_INT_IMAGE_BUFFER
GL_UNSIGNED_INT_IMAGE_CUBE
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
GL_UNSIGNED_INT_SAMPLER_1D
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
GL_UNSIGNED_INT_SAMPLER_2D
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_UNSIGNED_INT_SAMPLER_2D_RECT
GL_UNSIGNED_INT_SAMPLER_3D
GL_UNSIGNED_INT_SAMPLER_BUFFER
GL_UNSIGNED_INT_SAMPLER_CUBE
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
GL_UNSIGNED_INT_VEC2
GL_UNSIGNED_INT_VEC3
GL_UNSIGNED_INT_VEC4
GL_UNSIGNED_NORMALIZED
GL_UNSIGNED_SHORT
GL_UNSIGNED_SHORT_1_5_5_5_REV
GL_UNSIGNED_SHORT_4_4_4_4
GL_UNSIGNED_SHORT_4_4_4_4_REV
GL_UNSIGNED_SHORT_5_5_5_1
GL_UNSIGNED_SHORT_5_6_5
GL_UNSIGNED_SHORT_5_6_5_REV
GL_UPPER_LEFT
GL_V2F
GL_V3F
GL_VALIDATE_STATUS
GL_VENDOR
GL_VERSION
GL_VERTEX_ARRAY
GL_VERTEX_ARRAY_BINDING
GL_VERTEX_ARRAY_BUFFER_BINDING
GL_VERTEX_ARRAY_POINTER
GL_VERTEX_ARRAY_SIZE
GL_VERTEX_ARRAY_STRIDE
GL_VERTEX_ARRAY_TYPE
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
GL_VERTEX_ATTRIB_ARRAY_ENABLED
GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_VERTEX_ATTRIB_ARRAY_LONG
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
GL_VERTEX_ATTRIB_ARRAY_POINTER
GL_VERTEX_ATTRIB_ARRAY_SIZE
GL_VERTEX_ATTRIB_ARRAY_STRIDE
GL_VERTEX_ATTRIB_ARRAY_TYPE
GL_VERTEX_ATTRIB_BINDING
GL_VERTEX_ATTRIB_RELATIVE_OFFSET
GL_VERTEX_BINDING_BUFFER
GL_VERTEX_BINDING_DIVISOR
GL_VERTEX_BINDING_OFFSET
GL_VERTEX_BINDING_STRIDE
GL_VERTEX_PROGRAM_POINT_SIZE
GL_VERTEX_PROGRAM_TWO_SIDE
GL_VERTEX_SHADER
GL_VERTEX_SHADER_BIT
GL_VERTEX_SUBROUTINE
GL_VERTEX_SUBROUTINE_UNIFORM
GL_VERTEX_TEXTURE
GL_VIEWPORT
GL_VIEWPORT_BIT
GL_VIEWPORT_BOUNDS_RANGE
GL_VIEWPORT_INDEX_PROVOKING_VERTEX
GL_VIEWPORT_SUBPIXEL_BITS
GL_VIEW_CLASS_128_BITS
GL_VIEW_CLASS_16_BITS
GL_VIEW_CLASS_24_BITS
GL_VIEW_CLASS_32_BITS
GL_VIEW_CLASS_48_BITS
GL_VIEW_CLASS_64_BITS
GL_VIEW_CLASS_8_BITS
GL_VIEW_CLASS_96_BITS
GL_VIEW_CLASS_BPTC_FLOAT
GL_VIEW_CLASS_BPTC_UNORM
GL_VIEW_CLASS_RGTC1_RED
GL_VIEW_CLASS_RGTC2_RG
GL_VIEW_CLASS_S3TC_DXT1_RGB
GL_VIEW_CLASS_S3TC_DXT1_RGBA
GL_VIEW_CLASS_S3TC_DXT3_RGBA
GL_VIEW_CLASS_S3TC_DXT5_RGBA
GL_VIEW_COMPATIBILITY_CLASS
GL_WAIT_FAILED
GL_WEIGHT_ARRAY_BUFFER_BINDING
GL_WRITE_ONLY
GL_XOR
GL_ZERO
GL_ZERO_TO_ONE
GL_ZOOM_X
GL_ZOOM_Y

Public Class Methods

mouse_button_mask(button) click to toggle source

Translate symbolic mouse buttons to their actual value

# File lib/rubygl/native/all_enums.rb, line 71
def self.mouse_button_mask(button)
    (1 << (button - 1))
end
scancode_to_keycode(scancode) click to toggle source

Used to convert some scan codes into key codes.

# File lib/rubygl/native/all_enums.rb, line 378
def self.scancode_to_keycode(scancode)
    code_value = ALL_SCANCODES[scancode]
    
    code_value | (1 << 30)
end
unsafe_attach_function(func, args, returns, options = {}) click to toggle source
# File lib/rubygl/native/opengl.rb, line 4
def self.unsafe_attach_function(func, args, returns, options = {})
    begin
        attach_function func, args, returns, options
    rescue FFI::NotFoundError
        # Ignore Functions Not Found
    end
end

[Validate]

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